Tuesday, April 9, 2019

10 things to consider when developing an educational VR app

Virtual reality (VR) is one the most advanced technological platform that is explored by various industries to provide better service. Virtual reality is a platform where a simulated environment is created by computer generated programs to enhance the user experience. These simulated environments may be an adventure land or scientific lab or museum in the case of educational field.


Thus, the demand for on-demand tutor app development has increased along with the need to build educational apps for android and educational VR app for iOS. They make the virtual world look very appealing as close to the physical world. 

10 things to keep in mind before developing an educational VR app
Experience period

It is important to keep in mind as to how long should the user or a professor or student be exposed to the virtual world, away from the physical world. This is because prolonged exposure to virtual world might affect or enhance the user ability to integrate information around them.


Approaching how to convey information

Each student and professor have their own ability and skills. Some might feel easier to integrate and operate on a complicated feature, some might find it hard to understand the features. The VR app must be easy to understand and operate by everyone.


User interface (UI)

The world of eLearning is awesome. And hence, it will be better for the students if you can develop a feature in the VR app where, the student can understand the functionality by a sense of touch with button or interactive feature in VR app. This is because often teachers face a hard time trying to make students understand what they see, because the teacher does not have access to the screen.


Age of the user

This is very important because you cannot expose a student of 9 to 11 years old to a stimulated virtual world of explicit content. The content displayed by the VR app must be appropriate according to the age standards.


Safety

Teachers and professors are liable to the parents of their students too. So, it is important to make sure that any content displayed by VR app does not encourage any bullying or cyberbullying. Also, the stimulated app must be integrated with the physical world in such a way that, the student does not hurt themselves while walking or moving around with the VR headset.


Originality of the displayed content

This is another important key factor to keep in mind. Make sure to display only unique and authenticated content to the students. Keep the simulated environment as realistic as possible. This is because, if the virtual world seems to imaginary, then the student might either feel it difficult to understand or start disliking the physical world.


Stay in plan with the educational curriculum

Make sure that the VR app features, services and content displayed does not deviate the student away from the educational course of goals and objective. Make sure that the VR app does not affect the focus of the student.


Make your VR app unique

There are many companies such as Immersive VR Education, Unimersiv, zSpace, etc. who are into the educational field providing VR services. Make sure that your content is unique and can be differentiated from other competitors.


Decide how far your VR app should be autonomous

The user or student or professor to some extent must be able to interact with the stimulated work and engage themselves with interesting features. Providing little autonomy will enhance the user experience and keep them interested and engaged.


Demonstration capability

The displayed content and stimulated environment must provide the student with sufficient information and experience to understand and learn the concept before leaving the VR experience. You can develop a VR app with the ability to save data and export them to cloud, where the student can stimulate the environment again when needed.


Leaving it to you: Experiencing is one of the best ways to learn



The more environments students experience, the ability of student to understand concepts clearly also increase. Before deploying your VR app, make sure to run n number of tests until you perfect and confirm that you VR app enhances the user experience and does not affect the experience. Good luck.