Virtual reality (VR) is one the most advanced technological
platform that is explored by various industries to provide better service.
Virtual reality is a platform where a simulated environment is created by computer
generated programs to enhance the user experience. These simulated environments
may be an adventure land or scientific lab or museum in the case of educational
field.
Thus, the demand for on-demand
tutor app development has increased along with the need to build
educational apps for android and educational VR app for iOS. They make the
virtual world look very appealing as close to the physical world.
10 things to keep in mind before developing an
educational VR app
Experience period
It is important to keep in mind as to how long should the
user or a professor or student be exposed to the virtual world, away from the
physical world. This is because prolonged exposure to virtual world might
affect or enhance the user ability to integrate information around them.
Approaching how to convey information
Each student and professor have their own ability and
skills. Some might feel easier to integrate and operate on a complicated
feature, some might find it hard to understand the features. The VR app must be
easy to understand and operate by everyone.
User interface (UI)
The world of eLearning is
awesome. And hence, it will be better for the students if you can develop a
feature in the VR app where, the student can understand the functionality by a
sense of touch with button or interactive feature in VR app. This is because
often teachers face a hard time trying to make students understand what they
see, because the teacher does not have access to the screen.
Age of the user
This is very important because you cannot expose a student
of 9 to 11 years old to a stimulated virtual world of explicit content. The
content displayed by the VR app must be appropriate according to the age
standards.
Safety
Teachers and professors are liable to the parents of their
students too. So, it is important to make sure that any content displayed by VR
app does not encourage any bullying or cyberbullying. Also, the stimulated app
must be integrated with the physical world in such a way that, the student does
not hurt themselves while walking or moving around with the VR headset.
Originality of the displayed content
This is another important key factor to keep in mind. Make
sure to display only unique and authenticated content to the students. Keep the
simulated environment as realistic as possible. This is because, if the virtual
world seems to imaginary, then the student might either feel it difficult to
understand or start disliking the physical world.
Stay in plan with the educational curriculum
Make sure that the VR app features, services and content
displayed does not deviate the student away from the educational course of
goals and objective. Make sure that the VR app does not affect the focus of the
student.
Make your VR app unique
There are many companies such as Immersive VR Education,
Unimersiv, zSpace, etc. who are into the educational field providing VR
services. Make sure that your content is unique and can be differentiated from
other competitors.
Decide how far your VR app should be autonomous
The user or student or professor to some extent must be able
to interact with the stimulated work and engage themselves with interesting
features. Providing little autonomy will enhance the user experience and keep
them interested and engaged.
Demonstration capability
The displayed content and stimulated environment must
provide the student with sufficient information and experience to understand
and learn the concept before leaving the VR experience. You can develop a VR
app with the ability to save data and export them to cloud, where the student
can stimulate the environment again when needed.
Leaving it to you: Experiencing is one of the best ways
to learn
The more environments students experience, the ability of
student to understand concepts clearly also increase. Before deploying your VR
app, make sure to run n number of tests until you perfect and confirm that you
VR app enhances the user experience and does not affect the experience. Good luck.
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